Software used: Unreal Engine Omniverse Create Omniverse XR Adobe Substance 3D Modeller Adobe Substance 3D Painter Photoshop
Focusing on creativity rather than technical troubleshooting
Being a hands-on independent artist, Rafi's creative vision begins with a sketch with the pencil on paper. Rafi mentions how he enjoys working from his drawing table where he starts by sketching different characters, worlds and story outlines before moving into the digital realm where he then brings these characters and scenes together inside the virtual reality (VR).
To bring these characters to life, he requires equipment that he can smoothly run all the different applications he needs to turn his 2D sketches into the 3D digital space. His work comes truly alive when he moves into Unreal Engine and NVIDIA Omniverse where he ties in lots of different software in his pipeline. Every piece of equipment needs to not only be compatible but also powerful enough to run all the multiple applications simultaneously to work in real-time.
“It makes it really simple for me as a creator to just move back and forth between these applications in real time without having to worry about exporting manually or relinking stuff; it just sort of all speaks together quite nicely,” he comments.
The total ProArt workflow solution
The integrations between the monitor, laptop and workstation demonstrate how much ASUS has thought about the needs of creators. Every ProArt product speaks for itself, but also works together to provide a solution across the whole production pipeline so creators such as Rafi can focus on what is the most important - telling a story.
“With ASUS ProArt hardware I'm literally bringing this show to life in a way that I would never be able to do before,” he says.